The Game Crafter News



The Cards Against Humanity guys are sponsoring a game design contest. Send ‘em a TGC prototype! 

Danny Devine to judge Miniature Design Challenge

Danny Devine, the recently announced winner of the Map Builder Design Challenge, has agreed to be our guest judge for the Miniatures Design Challenge. So now you know who to bribe! =)

And the winner is…

We’re pleased to announce that Mark “Shmitz” Major of Whirling Derby Games, and who is our guest judge for the Map Builder Design Challenge has determined the winner. But why spoil the surprise. We’ll let him tell you in his own words:

Judging this contest was a lot of work, but it was also a lot of fun. I wish I could have chosen even more entries as finalists, because there were just so many compelling takes on map building, so many different interests piqued. But the batch of finalists I have were all wonderful games, and it was even harder to boil that down to just one single winner. Each game did something different that I really enjoyed.

So, after a lot of play time and a lot of consideration, I have chosen Mob Town by Danny Devine as the winner of the Map Building contest.

The map building aspect of the game is really interesting, and not something I’ve seen elsewhere. The random layout of each city is almost programmed into the cards. Each property card has an arrow that tells you which direction to place the next one. The result is that most cities have an almost organic shape to them. However, and this is about the only criticism I can direct at the game, sometimes the results are a little too random. Two of the games I played had Entry points nearly disconnected from the rest of the city, making it very hard for more than one player to get a foothold. I think one extra “Empty Lot” card in the resource deck would probably mitigate that problem though.

The presentation of the game is excellent. The illustrations and graphic design are attractive, and communicate the information well. The layout of the play area displays everything nicely. When we had Mob Town on the table at board game meetups, we frequently got people stopping by to check it out. It’s also the only game we had people pick up and want to play while we were playing a different game.

The best word I can think of to describe the design of this game is “elegant”. The rules are relatively simple and easy to pick up, but at the same time they offer a lot of depth. And the mechanics of the game are married to the theme almost perfectly. Every aspect of the gameplay cries out “mobster turf wars”. In another game poker chips might seem like a cheap component, but here they are perfect. You gather your henchmen, you take over territory, your agendas shift, and conflict escalates as it gets tougher and tougher to make your moves on your opponents’ territories. This is YOUR town, and Danny Devine has done a fantastic job giving you something to fight for.

So congratulations Danny! The rest of the finalists also did amazing work though, and I will be leaving reviews on each game’s store page in the following week. Thank you all for making excellent games.

Danny will receive 100,000 crafter points and $50 in shop credit. He’ll also be inducted into our Hall of Fame, and a copy of Mob Town is already on its way to The Gamers’ Table. It’s yet to be determined whether he will also join us at our booth at Gen Con or be the judge of the Miniatures Design Challenge, but we hope he will. 

Thank you to all who participated in this contest. Want to get in on the action? Our Miniatures Design Challenge has only just begun!

Enter to Win Our Raffle for A $100 TGC Gift Card!

Okay, several of you have asked us to add a raffle to the current Indiegogo campaign we’re running. So we’ve added one to see how it goes!

To participate, you need to purchase the new perk called “1 Entry: $100 Gift Card Raffle”. For each $5 Entry perk you purchase you get 1 entry into the raffle. The winner will be selected/announced when the campaign ends!

(if there are lots of people participating in this raffle, we may add additional raffles!) Let the fun begin… good luck!

PS - please share this raffle with anyone you think may be interested! We are only $1108 from our $7000 Shrink Wrap Goal!!! Woohoo!

Map Builder Finalists!

Our guest judge, Mark Major, has decided upon his list of finalists for the Map Builder Design Challenge. They are, in no particular order, as follows:

Congratulations to all of our finalists. Mark will spend the next several weeks playing each of these games to determine a winner. Good luck.

For those of you who didn’t make it into the list of finalists, Mark has created a great document with notes on his scoring and what he liked or didn’t like about your games, with the goal of providing you helpful tips to improve your game.

Miniatures Game Design Challenge

It’s time to have fun with miniatures. It doesn’t matter whether you make the next great zombie crawl with our selection of zombies; or hack and slash RPG with our adventurers, trolls, orcs, elves, and dwarves; or a massive world war using our tanks, ships, planes, or other items from our list of vehicles; or even a great crafting game with our selection of tools; we just want you to make to make the next great miniatures game. 

Rules
To qualify, your game must comply with all of the following rules:

  • You must use a total of at least 12 miniatures. You are welcome to use more than 12, but you must use at least that many.
  • For the purposes of the contest, miniatures are any plastic or metal components listed in our parts catalog under miniatures, buildings, tools, or vehicles. Click here for a complete list of what’s allowed.
  • You are also welcome to use any new miniatures that are added to our parts catalog between now and the end of the contest.
  • You may use any printed components or game pieces that you like in addition to the required miniatures.
  • If a player is represented in the game, that player must be represented as a miniature. 
  • The use of miniatures cannot be arbitrary as it is in games like Monopoly or Scene-It. It must have specific meaning such as it does in games like Descent, Risk, Clue, or Last Night On Earth.
  • The cost of your game cannot exceed $29.99. A rules document must be downloadable from your game’s shop page.
  • The game must be publish ready, meaning it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed, and have packaging (small pro box, medium game box, or large game box). 
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the contest.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
  • All entries must be submitted through the game editor (on the Edit Details page) no later than noon US Central time on June 15th. 
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately. 

Notes
You retain all rights to your game and are welcome to sell it in our shop before, during, and after the contest, regardless of the outcome of the contest.

Prizes
The winner of this contest will receive:

  • 100,000 crafter points.
  • $50 of shop credit on thegamecrafter.com.
  • An opportunity to judge the next contest.
  • A free copy of the game will be sent to The Gamers’ Table for an official review to be featured on an upcoming episode.
  • Induction into The Game Crafter Hall of Fame.

Good luck to all of you!

Map Builder Design Challenge Entries
Win A Spot At Gen Con

We’ve decided that we’re not going to give away spots in our booth at Gen Con this year, nor are we going to sell them. This year, if you want a chance to pitch your games to the more than 40,000 fans at Gen Con, you’re going to have to EARN IT!

We’ll have several opportunities for you to earn a spot at our booth, but here is your first spot. Whomever wins the Map Builder Design Challenge will have the option to select a 4-hour time slot at our booth. We’ll give you your very own table with four chairs inside our booth and we’ll direct people to come play games with you. From there it will be up to you to sell your games. This is a huge opportunity to reach people you couldn’t otherwise reach.  And it’s even more incentive to win the Map Builder Design Challenge.

Mark Major to Judge Map Builder Contest

Mark Major, winner of the Co-op Design Challenge has agreed to be our guest judge for the Map Builder Design Challenge

And The Winner Is…

After playing each of the Co-op Design Challenge finalist games several times, our guest judge Chris Leder has come to a decision about the winner. The winner is Jupiter Deep!

Here’s what Chris had to say about Jupiter Deep:

I would like to congratulate Jupiter Deep on winning The Game Crafter’s Co-Op Design Challenge. Bringing to the table a professional look, addictive gameplay, refined ruleset, brilliant cooperative design, and infinite replayability, Jupiter Deep is a game that deserves to go far.

The premise of the game is that a floating space colony above Jupiter is being besieged by alien creeps. The inhabitants of the colony are, well, pretty stupid, and it’s up to the players, acting as robotic worker drones, to work together to escort the colonists to the escape pod before the colony is overrun. This is pure co-op fun at its finest, and no matter how many players, it offers a new challenge and an engaging session each time.

The first thing that grabs you upon setting up this game is that it is beautiful. Whenever I played this with groups at the gaming store, we got throngs of looky-loo’s peering over our shoulder and asking what we were playing. That’s a very good sign. From the tiles to the cards, and even to the rulebook, the layout and artwork help to build a fantastic sense of theme and it is all tied together well.

The rules are written very clearly with multiple examples and images. The game is complex, so there were many times where players had to reference the rulebook, which is something I don’t like to see too much. Still, the basic flow of the game is intuitive, and the questions were about specific situational matters.

There are several clever parts to the game that, taken together, make it an instant classic. The use of the escape pod – with space only for 7 colonists at a time and needing a full turn to leave and return – is smart. The action cards doubling for a player’s unique ability is great, instead of having separate role cards. The actions themselves, and their ability to stack and perform combos, is brilliant (though I recommend bigger font size and listing one or two combos on the bottom of the cards themselves, to prevent running back to the rulebook).

The only minor complaint I have is that the difficulty of the game varies wildly. Some games are simply cakewalks, while others are grueling. This is all random, though, and it adds to the “you never know what you’re gonna get” feel of the game. Further, every game – from difficult to easy – the players involved immediately said that they wanted to play again.

This is a deep strategic game despite its relatively easy game flow, and it does fall prey to those who suffer from analysis paralysis. These are not negatives about the game, though, just words of caution. The game can drag a little if you are playing with people who REALLY think about each action.

I want to commend Mark Major for this brilliant strategic cooperative game, and wish him success with it. I give this game my highest recommendation, and look forward to playing it many more times!

Chris also will be posting individual reviews on each of the finalist’s shop pages. We’d like to thank everyone who participated. 

Map Builder Design Challenge

I love the replayability added to a game that builds a map dynamically. I also love the mystery when the map unfolds as the game progresses. It is with those loves that we announce our newest contest: the Map Builder Design Challenge.

Your challenge is to design a game that builds out a dynamic map, either at the beginning of the game (so that each game starts with a new fresh map); or as the game progresses. Here are a few examples of such games to get your mind going:

  • Carcassonne - Tile placement game that builds out a progressive map.
  • Descent - RPG that builds out a unique map for each adventure from a set of reusable map pieces.
  • Zombies!!! - Action game that builds out a progressive map looking for the escape route.
  • Settlers of Catan - Dynamic map generated at the beginning of the game to determine placement of resources.
  • Betrayal at House on the Hill - A crazy three-story mansion of horror that builds out dynamically causing more havoc with each room. 

I’m sure you can name plenty more. These are all terrific games, and your job is to create your own take on a map building game. 

Rules
To qualify, your game must comply with all of the following rules:

  • Design an original game with a dynamic or progressive map. You may use cards, tiles, or mats to achieve the dynamic map effect. 
  • Maps can be randomly generated, player generated, or mission generated, but must be configurable for each new game that is played. 
  • A rules document for this game must be downloadable from the shop page. 
  • The maximum cost of the components in your game is $24.99. 
  • Any game submitted must be created for this contest; it cannot exist on thegamecrafter.com prior to the contest.
  • The game must be publish-ready; it must have action shots, shop art, description, all images proofed, and packaging.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
  • All entries must be uploaded to thegamecrafter.com and the game’s shop URL submitted to the crafter points submission form no later than midnight US Central time on March 1, 2013.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately. 

Notes
You retain all rights to your game and are welcome to sell it in the shop before, during, and after the contest regardless of the outcome of the contest.

Prizes
The winner of this contest will receive:

  • 100,000 crafter points.
  • $50 of shop credit on thegamecrafter.com.
  • An opportunity to guest judge the next contest. 
  • A free copy of the winning game will be sent to The Gamers’ Table for an official review and will be featured on an upcoming episode.
  • Induction into the Hall of Fame.
  • A 4-hour time slot at The Game Crafter’s booth at Gen Con 2013 in which you can pitch your games to all the people that stop by our booth!

Enjoy!

As some of you may remember, about a year ago The Game Crafter hosted a Mash-Up Contest where participants were asked to start with two well-known games and create something new. The winner was The Rum Run, a prohibition-era bootlegging game combining elements of both Dominoes and Mancala, designed by Alex Coulombe.
For the past year, Alex has been hard at work creating a deluxe edition of the game, which, among other things, will finally include The Game Crafter’s barrel pieces!
As you can see by the above image, Alex is celebrating the release by giving away 2 FREE copies of his game. Since he’s also paying for shipping, that’s about a $70 value, each. 
One contest asks you to solve a puzzle, while the other asks you to come up with clever names for distilleries! Learn more here.
Rum Run will be available from The Game Crafter on December 8th, just a couple days before the December 10th order deadline for Christmas. Winners will also be announced and sent their copy on that day.

As some of you may remember, about a year ago The Game Crafter hosted a Mash-Up Contest where participants were asked to start with two well-known games and create something new. The winner was The Rum Run, a prohibition-era bootlegging game combining elements of both Dominoes and Mancala, designed by Alex Coulombe.

For the past year, Alex has been hard at work creating a deluxe edition of the game, which, among other things, will finally include The Game Crafter’s barrel pieces!

As you can see by the above image, Alex is celebrating the release by giving away 2 FREE copies of his game. Since he’s also paying for shipping, that’s about a $70 value, each. 

One contest asks you to solve a puzzle, while the other asks you to come up with clever names for distilleries! Learn more here.

Rum Run will be available from The Game Crafter on December 8th, just a couple days before the December 10th order deadline for Christmas. Winners will also be announced and sent their copy on that day.

Co-Op Design Challenge Finalists

Here are your Co-Op Design Challenge finalists: 

Our guest judge Chris Leder was impressed with the overall quality of all of the entries. Chris also provided a complete listing of how he scored the entries to come to the final list of finalists. The finalists have been ordered, and Chris will take most of the month of December to review the games. Hopefully we’ll have the winner by Christmas. Good luck to all of our finalists, and thank you all for participating. 

Co-Op Contest Entries
2 Days For Co-op Challenge

You only have 2 days left to submit your co-op design challenge entries.