This week we head out to New York to talk to Clay Ewing of DataPlayed.
How and when did you first hear of The Game Crafter?
I found it three years ago when I was trying to find game parts for my thesis at Parsons.
What games have you published through The Game Crafter and what is the name of your game design label?
Just one, Hustlin’ Health Care. I release games under the label DataPlayed.
Had you ever published a game before using The Game Crafter?
How long had you been designing games before using The Game Crafter?
Not that long, just a few months.
How much time do you spend on designing and playing games?
A lot, I’m a game designer. I also teach game design at Parsons The New School for Design and Hunter College.
Interesting. Can you tell us more about the game design program you teach? Is it for electronic games, board games, or both? Is it part of a larger program or can you earn a degree in “game design”?
The course I teach is an intro to games. It’s half design (non-digital) and half trends/history (both digital and non-digital). We make 2 to 3 non-digital games over the course of the semester. It’s changed a bit each time I teach it. Currently the first game has the constraint of taking 10 minutes to play and on the second game each group is given a mechanic that they have to use. If a group is really motivated, I’ll allow them to try and make a digital prototype with something like GameMaker, GameSalad or Flash.
At Parsons, there is a graduate program in Design & Technology that offers more game design courses, although the piece of paper they graduate with would say “MFA Design & Technology” and they would follow an Interactivity track. The course is the only one of it’s kind at Hunter.
I’m actually moving to Florida in August to teach at the University of Miami. I’ll be teaching game design classes, but currently there are no plans for a specific game design degree. I’m of the mindset that everyone should learn how to make games. Learning how to design systems and tear them apart is a skill that’s really valuable.
What keeps you motivated to continue designing games?
When you design serious games, you’re constantly learning new things from really smart people. It’s hard to not be motivated.
Have you learned anything from your experiences that you’d like to share with The Game Crafter community?
I think anything I’d share they already know. Making games for yourself is awesome.
What is The Game Crafter’s killer feature and why?
If there’s a killer feature it’s being able to print on demand. For small runs and polished prototypes, you can’t beat it.
What game conventions do you usually attend?
How would you describe yourself?
I tend to classify myself as a nerd first and foremost.
Are you married, dating, or otherwise involved?
I have a girlfriend.
Do you have any kids?
Do you have any pets?
If I had a backyard, I’d have a dog.
If someone visited your area, what’s something they must see or do?
I think the best thing to do when you go anywhere is eat.
What do you hate?
I get pretty angry when I think about the ethics of politicians and our march towards a police state.
What do you love?
I have an unhealthy love of Netflix and Hulu. I’ve been known to watch entire series without many breaks.
What’s the last CD/MP3 you bought (or downloaded)?
I think it was the latest Gomez album.
What’s the last movie you watched?
Bridesmaids on Netflix.
You’re stuck on a train/plane for 6 hours and bored out of your mind, how do you pass the time?
I’d probably be reading a book, although with 6 hours I could probably get in a failed series on Hulu or Netflix if I had wifi.
Any last words?
Not until I’m on my death bed.