The Game Crafter has teamed up with Cards Against Humanity to co-sponsor Tabletop Deathmatch 2014. Last year there were over 500 entries and this year we’re expecting even more!

The Game Crafter has been a big fan of Tabletop Deathmatch because it’s all about challenging indie board game designers and promoting some of the awesome games they make! This is right up our alley and so it’s a great opportunity and a natural partnership. It was also neat to see that 5 of 16 finalists at last year’s event were from The Game Crafter community and printed their prototypes through our service. :)

If you’d like to enter Tabletop Deathmatch 2014, just head on over to the signup page and fill out the submission form. We also recommend that you watch the prologue video above so you can learn more about the contest and the people/heart behind it. 

Robert Huss is a talented game designer and an active member in The Game Crafter community. He’s created several titles and his game company is called Counter Clockwork Game Design.

Robert’s game, The Shadow Over Westminster, was selected as a finalist in the 2013 Tabletop Deathmatch competition sponsored by Cards Against Humanity. The video above is from that event and it will give you a good understanding of how the game is played. 

Yesterday, Robert launched his Kickstarter campaign for The Shadow Over Westminster and now you can get your very own copy! He’s also running a giveaway for an autographed TGC prototype copy of the game. You can participate in that by clicking here.

Click here to support The Shadow Over Westminster on Kickstarter!

The current Captain Is Dead stretch goal has implications for the whole TGC community. The goal is for visual pawns. If we reach the goal then we will stock the pawns in all 8 colors and offer the stickers for the pawns. This will allow all of you to create custom printed pawns!

The current Captain Is Dead stretch goal has implications for the whole TGC community. The goal is for visual pawns. If we reach the goal then we will stock the pawns in all 8 colors and offer the stickers for the pawns. This will allow all of you to create custom printed pawns!

This summer, game designers and architects will converge in Witten, Germany for the first annual World Championship of Gameful Architecture. Check out the informational video above!

One of the teams attending the competition consists of several Game Crafter members, namely Hall-of-Famer Alex Coulombe, Morgan Shaw (known for their contest-winning game Rum Run), and Daniel King (known as Reluctant Pirate Games). According to them, The Game Crafter was an integral part of their application and acceptance to this contest.

We’re reaching out to TGC because your site helped us go from game players to game makers. Rum Run was actually a significant part of our application portfolio and gave the judges confidence in our ability to create a game-like, interactive public space. Without this site, We would have no way of demonstrating our game-making abilities, and to be honest, we may never have developed them in the first place.

The team is currently running a crowd-funding campaign through June to help raise the money needed to go to Germany and compete. We think it represents a great success story coming out of the site, and we’d like to spread the word as much as possible. The campaign is currently running on Trevolta.com.

The competition team has also hinted that they will likely be creating a print-and-play version of their final product, made available to anyone who backs the campaign, alongside the prizes they’re already offering. So watch the video, check out the campaign, and make sure to keep an eye out for these guys as they bring the good news of The Game Crafter to Germany and beyond!

The Inquisitive Meeple Interviews JT Smith about The Captain Is Dead

JT Smith participated in an interview with The Inquisitive Meeple about The Captain Is Dead. Now on Kickstarter, The Captain Is Dead is a co-operative play sci-fi game, that puts you in the role of crew members trying not only to get the ship’s jumpcore (engines) back online, but also survive a hostile alien attack while doing so. All of this is done of course, is without your beloved Captain, because, well… he is dead! The Captain is Dead plays anywhere from 2-7 players and takes about 60-90 minutes to play. 

Click here to read the full interview on BoardGameGeek

The Captain Is Dead has officially launched on Kickstarter! 
That is not all though. We’re also putting Scarborough Fair and Turbulence into a bundle with The Captain. You can back just one game, or buy all three at the discounted price of $99 for three big games. Please back us today.

The Captain Is Dead has officially launched on Kickstarter! 

That is not all though. We’re also putting Scarborough Fair and Turbulence into a bundle with The Captain. You can back just one game, or buy all three at the discounted price of $99 for three big games. Please back us today.

Later today, at 6pm US Central time, we will be launching our second Kickstarter campaign. As with our last campaign we have decided to do another bundle, this time with 3 large games rather than 8 tiny games. You get 3 big games for $99, including shipping! But if you don’t want the big bundle, you can back just one or two of the games as well. 

Our anchor game is The Captain is Dead. It’s a co-op game for 2-7 players where the players take on the roles of the crew in your favorite science fiction show. The only problem is that things have gone so badly that the captain is dead!
The second game in the bundle is Scarborough Fair. Here you take on the role of the ultimate merchant. You set up shop in a fair, and try to lure customers to your tent as they move from music venue to food venue to theater venue. You can try to control critical areas of the fair to garner all their attention, or be the only merchant who can sell a particular type of good they are interested in. Lot’s of strategy to be had in Scarborough Fair.
The third game in the bundle is Turbulence. Here you take on the role of air traffic controller, trying to get planes to take off and land safely. However, the planes in Turbulence follow air streams that are only slightly under your control. You have to get the planes to follow a path to allow them to land safely, while also screwing up the paths of the other players so they cannot.  If you like games with a “take that!” mechanic, then you’ll love Turbulence.
These are 3 amazing games at a sweet price. Please visit our Kickstarter preview page and subscribe to be notified when the campaign launches. 

Later today, at 6pm US Central time, we will be launching our second Kickstarter campaign. As with our last campaign we have decided to do another bundle, this time with 3 large games rather than 8 tiny games. You get 3 big games for $99, including shipping! But if you don’t want the big bundle, you can back just one or two of the games as well. 

Our anchor game is The Captain is Dead. It’s a co-op game for 2-7 players where the players take on the roles of the crew in your favorite science fiction show. The only problem is that things have gone so badly that the captain is dead!

The second game in the bundle is Scarborough Fair. Here you take on the role of the ultimate merchant. You set up shop in a fair, and try to lure customers to your tent as they move from music venue to food venue to theater venue. You can try to control critical areas of the fair to garner all their attention, or be the only merchant who can sell a particular type of good they are interested in. Lot’s of strategy to be had in Scarborough Fair.

The third game in the bundle is Turbulence. Here you take on the role of air traffic controller, trying to get planes to take off and land safely. However, the planes in Turbulence follow air streams that are only slightly under your control. You have to get the planes to follow a path to allow them to land safely, while also screwing up the paths of the other players so they cannot.  If you like games with a “take that!” mechanic, then you’ll love Turbulence.

These are 3 amazing games at a sweet price. Please visit our Kickstarter preview page and subscribe to be notified when the campaign launches. 

AlakaSLAM - Only 5 Days Left on Kickstarter!

Push aside that dusty grimoire, pull a racquet out of a hat, and come on down to the greatest tennis competition of all … the AlakaSLAM!

AlakaSLAM is a 2 and 4 person micro card game where you play as a sorcerer competing in a legendary tennis match.

In Singles or Doubles, you’ll face your opponent across the net. Choose your shot carefully, because the cards you use to aim also determine if your ball snags in the net, flies out of bounds, or sets your opponent scrambling. Cautiously build up your mobility or strike aggressively with powerful Enchantments. A well-made shot could spell success… but miscalculate and forfeit the point! To win, you’ll need to the first to score 3 points.

AlakaSLAM is available now on Kickstarter. We’re very excited to say that thanks to our wonderful backers, we’re 100% funded! Contribute now to get a copy of the game and to reach cool stretch goals like character abilities and a 3-player variant. Thank you for your support!

Click here to support AlakaSLAM today!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

TGC Community Game Night @ Gen Con 2014

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At Gen Con 2013 we launched our first ever TGC Community Game Night and it was a huge success! We sold out tickets for our 40 person event and had a blast playing a bunch of games from designers in the community. So we’re making this an annual event!

This year, we’ve reserved space for 60 people and we’re excited to see all of you and your new creations! :) The event will run on Friday, August 15th from 8pm-Midnight.

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This is an official Gen Con event and so you’ll have to buy a $4 ticket to participate. You can purchase these online at https://www.gencon.com/events/54981. Please be sure to purchase one in advance as we expect to sell out.

If you plan to attend, please join/RSVP one of our events on Facebook or Google+ so our community can see who’s going!

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Our event will take place at Marriott Ballroom 1. We will provide additional details and directions once we get additional info from Gen Con event management. It’s connected to the convention center and within walking distance.

We’re also planning to host our 3rd Annual Community Social Night on Saturday, August 16th. Additional details for this will be announced soon.

Chat with Phil From 5th Street Games

Tonight at 8pm US Central time chat with Phil, the owner of 5th Street Games and sponsor of our new contest, The 5th Street Challenge. Join us in The Game Crafter Chatroom tonight to get all your questions answered about the new contest, Phil, 5th Street Games, and the meaning of the universe.

5th Street Games is teaming up with The Game Crafter to create a contest with the ultimate prize: a publishing deal for your game! Welcome to the 5th Street Challenge.

5th Street Games is an indie board game publisher based in Salt Lake City with a steadily growing library of titles (nine and growing!). 5SG is looking for another game, and has once again turned to The Game Crafter.

All 5SG titles are quick-playing, easy-to-learn, and fun for gamers and non-gamers alike. Their games are targeted at families with players ages 8 or older.

Fun for gamers and non-gamers for 5SG means solid filler for gamers that can act as a good gateway game for a non-gamer. Think of a 5SG titles as bait for people new to the board game hobby that gamers will still enjoy playing.

All 5SG titles have a touch of whimsy and cartoonishness to emphasize games are supposed to be fun (Scottish Gentleman werewolves, living crops, things of that nature). The whimsical element can be in the mechanics, art, or (ideally) both.

All 5SG titles have some small element of ‘take that’ to help hook non-gamers that are more familiar with games such as Risk or Uno. The ‘take that’ shouldn’t be overly mean-spirited as to knock a player out of a game, nor should it be the main focus of the game play.

Rules

All entries must comply with the following rules:

  • Game should play in 30 - 45 minutes, for ages 8+, for at least 2 - 4 players (more is okay, solitaire mode is okay, too).
  • The basics of the game should be teachable in five minutes. More detailed turn structure and such is fine, but the core mechanics should be conveyable quickly.
  • Card games are allowed, but board games are preferred.
  • Game size matters less than the game being fun with high replay value.
  • The game can be competitive or co-op. It cannot have a player elimination mechanic or turn loss.
  • The game must have a cost of $39.99 or less.
  • You are welcome to use any components available in The Game Crafter Shop.
  • A rules document or booklet must be downloadable from your game’s shop page and must also be included in the game itself.
  • The game must be publish ready, meaning it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed, and have packaging (any of our boxes will do).
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the contest.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
  • All entries must be submitted through TGC’s game editor (by clicking on the “Contests” button) no later than Noon UTC on September 1, 2014.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately.

Prizes

Grand Prize: The winning game will be published by 5th Street Games!

2 Runners Up: 5th Street Spread. Every title currently available from 5th Street Games. (Castle Dash (TGC TITLE), Crow & the Pitcher, Farmageddon (TGC TITLE), My Happy Farm, Jungle Ascent, Baldrick’s Tomb (TGC TITLE)).

This article is full of great examples and figures showing solid growth in the board game industry and game sales!


MERCER ISLAND, Wash. — Dan Shapiro sold a company to Google and worked at Microsoft. His name is on nearly a dozen technology-related patents.

But when it came time for his latest venture, Mr. Shapiro turned to technology to produce something decidedly low-tech: a board game for children.

Technology, by all rights, should have killed old-fashioned games, which can never equal the eye-popping graphics, visceral action and immense online communities of today’s video games. Yet the opposite has occurred. Largely because of new technologies, there has been a creative outpouring of games by independent designers like Mr. Shapiro.

“It has unlocked a whole generation of innovative gameplay experimentation that just wasn’t feasible before,” he said.


Click here to read the full article

Krash Karts: The Table Top Kart Racer ends this Sunday, June 8th!

You can view the Kickstarter page for Krash Karts here.

As the designer of Krash Karts, I would like to take a moment to thank TheGameCrafter.com community for their pledges, help, and support for my Kickstarter campaign. This community had a large hand in allowing my first ever campaign to be a huge success, reaching far passed my expectations! I cannot thank you enough!

To those that haven’t heard about my campaign, Krash Karts is what I like to call table top gaming’s answer to Mario Kart. It features items much like kart racing-inspired video games in a very hectic and very competitive racing environment, but a very fun and light-hearted one too. It also features a game mechanic that I feel is very unique, in that the track players race on is designed by them based on their own choices, all while they’re racing on it mid-game! It opens up the ability to force a player to take the long side of a corner, or align or create epic short-cuts. The game really allows a lot of underdog wins and keeps everyone in the race.

There are a lot of table top racing games out there that allow randomization of the track as you’re racing mid-game, or allow players design it before playing, but no game offers the mechanic of allowing players to choose, let alone so constantly, how the track evolves mid-game.

What else distinguishes Krash Karts from others is that it’s an easy to learn, easy to set up, and easy to pick up and play game where you can really screw with your friends and family. It offers just the right balance of simplicity and strategy that really makes it available to a large audience. You can play it with your family Friday night, and then bring it to your friends house Saturday night to play between bigger games.

Click here to support Krash Karts on Kickstarter today!

So thank you TGC community, and thank you to all backers! Let’s see where we can take this campaign!

-Sean

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Queue Time is Less Than A Week

Over the past month we’ve been working ridiculously hard to bring the our average queue time down to less than a week. Due to higher than normal order volumes this was a very difficult challenge, but we’ve finally achieved it! We now have our production queue. As I write this our queue time is 2.6 days!