The Game Crafter News



More Perk Updates - TGC Shrink Wrap Indiegogo Campaign

REVIEWER SPECIAL” PERK:
If you have this perk, please email us at PERKS@THEGAMECRAFTER.COM and give us the name of the game you want us to print/review. IMPORTANT: Also be sure to send us the URL for the game’s page in the TGC shop. Both of these things are required so that we can verify we’re printing and reviewing the correct game. We will be reviewing games on a first-come, first-served basis, so the sooner you contact us the better! :) Games are not guaranteed to become staff picks but our staff will post a fair review on your shop page as well as ship it on to The Gamers’ Table for them to do a video review. TGC staff are expecting to play/review all games within the next 2-3 months.

“15% MORE PROFIT ON EACH SALE” PERK:
This perk is now ready to activate! You have up to 1 year to activate this perk and then it will last 1 year from that date. When you are ready, send an email to PERKS@THEGAMECRAFTER.COM and tell us when to activate it! It will automatically expire after 1 year.

FEATURED ARTICLE” PERK:
You can send in your featured articles to us now at PERKS@THEGAMECRAFTER.COM. Please be sure to tell us when you’d like the article to be published on the news.thegamecrafter.com website. We’ll review the article and work with you to schedule a publish date. You’re welcome to include a couple images and we recommend a length of 300-600 words, although it can be longer. Also remember to indicate if there are any hyperlinks in the article and what URLs they should link to.

CAMPAIGN WRAP-UP:
I have now provided details and instructions on how to use all of the perks we offered in our Shrink Wrap Campaign. I am planning to post one more final update in a month or two as a reminder, but otherwise I’m going to stop using the Indiegogo “updates tab” since we don’t want to clutter up your inboxes with lots of mass messages.

If anyone wants to talk to us about their perks, they can always contact us at PERKS@THEGAMECRAFTER.COM. Remember that all perks must be used by April 11th, 2014, which is 1 YEAR after the campaign was funded. Once again, we appreciate your support and are excited for the new products coming in the weeks/months ahead!

Roll it! Match it! Score it! It’s fun! It’s easy! It’s fast! It's Roll For It! A dice and card game for the entire family.

Roll For It! is now available on Kickstarter. Roll it! Match it! Score it! It’s fun! It’s easy! It’s fast! It’s Roll For It! A dice and card game for the entire family. Back it today!

All Your Boxes Are Belong To Shrink Wrap!

The self-aware shrink wrap robot is online! Starting now all paper boxes will be leaving our shop shrink wrapped. 

SHRINK WRAP F.A.Q.

What does it cost me?

Nothing. Shrink wrap is now and shall forever be free.

Can I opt out of shrink wrap? 

No. 

You said paper boxes, what about the plastic tuck boxes?

No. They melt.

What if I just order loose parts or a game without a box? Will they be shrink wrapped?

No. The box protects the components from the heat of the shrink wrapper. Without a box, you will not get shrink wrap. Instead, the components will just be bagged as normal.

Is the self-aware shrink wrap robot the start of Skynet?

We hope not, but you never know.

If I place an order for multiple games, will each game be separately shrink wrapped?

Yes.

Can I shrink wrap two boxes together?

You can when you get your own shrink wrap robot, but we will not.

Will empty boxes be shrink wrapped?

Yes. This is to protect the outside from marks and scratches. 

Where will the shrink wrap seams be located?

Our priority is to make the top or face of the box crystal clear and shelf worthy. Therefore the seams are along the sides of the box. 

If you have any other questions, feel free to reply below and we’ll do our best to get you the answers you’re looking for. 

Updates on Perks for TGC’s Shrink Wrap Indiegogo Campaign!

We have completed the delivery of crafter points for ALL PERKS! If your perks came with crafter points, you should have them in your account now. You can verify this by logging into your account and clicking on your username in the upper right corner of the screen. You’ll then see how many crafter points you have in the gray navigation menu. You can even click on “Crafter Points” and you can see a detailed Recent History of the points you’ve earned. You should see a new entry related to your perk. If not, please email perks@thegamecrafter.com. (there are about 10 people who we’ve emailed because we can’t match up your email/username from Indiegogo to the TGC website. So contact us and we’ll get you fixed up right away!)


UPDATES
 ON OTHER PERKS:


“15% MORE PROFIT ON EACH SALE” PERK:

JT is working on the programming code for this and we expect to have it available soon. We will announce it here and then those of you with this perk can just email us at perks@thegamecrafter.com and tell us when to activate it. You have 1 year to do this and it lasts for 1 year once activated.

FEATURED ARTICLE SUPPORTER” PERK:
This perk included 75,000 Crafter Points and those have been delivered to your account already. You can begin sending in your featured articles to us now at perks@thegamecrafter.com. Please be sure to tell us when you want the article to be published on the news.thegamecrafter.com website. We will review the article and work with you to confirm the publish date.

BEST PRICE SUPPORTER” PERK:
This perk is ready and you have 1 year to use it. Send an email to perks@thegamecrafter.com and let us know when you are ready to place your “Best Price Order”. We will enable your account to receive best pricing on the very next order you place. This perk is only good for 1 order so be sure to make it count!

FEATURED DESIGNER AT GENCON” PERK:
Your Crafter Points have already been added to your accounts. We are contacting the people with this perk in the order that they contributed to allow them to select the date/timeslot of when they want to exhibit at the booth. We have 3 people who have picked so far and we’re waiting to hear from #4 and then we’ll contact the 5th, 6th, and 7th person. Hopefully we’ll complete this tomorrow and everyone will know their date/time at Gen Con.

Those are the latest updates on our perks! Keep checking back today for some exciting news. :)

Bower’s Game Corner reviews Columbia

Our Way Of Thanking You

As part of our Indiegogo Shrink Wrap project we let you vote with your dollars on what additional printables we should release. We raised enough money to release two: the 10x10 game board and the 18 card booster pack. 

We wanted to find a way thank our community for supporting us in this effort, so we’ve decided to go one step beyond, and also release the next highest vote, which was the 4x4 game board. 

We’re working hard on the process to make these three work. We’ll have more information on their release in the coming weeks. We just wanted to say “thank you” one more time.

8 Year Old Boy Creates Buzzworthy New Board Game at The Game Crafter

We recently heard about an 8 year old boy who created and self-published his own board game on The Game Crafter. The game is called Questing and it has received a lot of attention in the TGC community as well as on Reddit.

We knew this would be a great story so we contacted his father, CC, and interviewed him to see how this all came about. Enjoy!

image


Your son (who’s in middle school) created his own board game called “Questing”. That’s amazing! How did this happen?

Well, after playing some board games one weekend, my son said that he wanted to make his own, so I took him to the store, bought him some supplies, and set him loose in our games closet for components.

That evening, we playtested “Questing”, my son’s first board game.  ”Questing” is a cooperative board game where players take on the role of heroes trying to wrest control of the kingdom from an evil Chimera who has taken over the castle.  Players need to quest around the lands to find the magic gems to get into the castle and fight the Chimera before it grows too strong.

To my surprise and delight, the first playthrough was a real nail-biter; it came right down to the wire, with the warrior barely getting into the castle in time to defeat the Chimera in a mighty battle!  I was expecting the game to have some kind of fundamental, game-breaking flaw, but it was really quite solid, and more importantly, fun!  Further playthroughs were equally close, with us sometimes winning, sometimes losing, so it really worked as a cooperative game.  And the “quest around the kingdom” idea that my son had come up with felt very adventuresome and theme-appropriate.

The game quickly became one of our game night regulars.  Its play value for us was easily on par with commercial titles we were playing, like “Mice and Mystics”, “BaKong”, etc., so I decided to get it professionally printed as a sort of family treasure.

That’s when I found out about thegamecrafter.com.  It didn’t take long to produce a version of the game through the site’s game editor, and soon we were playing a boxed version of “Questing” with a professional-looking game board and nice-feeling, beautiful cards with my boy’s artwork on them.  (The original board is now safely tucked away for safe keeping, to protect it from the wear and tear of regular play.)

After posting about it on reddit and seeing the interest in the game, we went ahead and put it up on the Game Crafter store.


How did your son become interested in designing board games? Are you to blame? :)

Well, my wife and I both work in video game development, so game design runs in our family.  And I often tinker with different tabletop game mechanics for games, so it’s something my son has seen me do from time to time.

Plus, we simply play board games frequently.  When I hear about good games that are fun to play with kids, I often pick them up specifically so we can have something new to play on game night.  We play games like “Bang!” and “Pirate’s Cove”, which involve strategy and comprehension of more complex game mechanics, rather than the more shallow games like “CandyLand” and “Hi Ho Cherry-O”, where you just roll dice until someone wins, so I guess I’m not surprised that he tried something more ambitious on the first try.


Tell us about how many versions (and revisions) of the game were made before using The Game Crafter.

We’ve made many changes to the game over time, but we’ve never produced separate “versions”, per se.  Often when we’d play, we’d change a rule slightly, or tweak some numbers on the cards, to see what works and what doesn’t.  Since the game worked pretty well right out of the gate, though, the changes we’ve made have been mostly incremental in nature; the high-level game mechanics have been basically constant.

Eventually, the game kind of “settled” into its current form, which is what I tried to capture in the version we put up on thegamecrafter.com.  I’m sure it’s not perfect, but it sure feels more solid than a lot of the commercial games we’ve played!


What kinds of feedback are you getting from play testers?

Most of our play testers are friends and family, so perhaps we’re getting biased feedback, but so far, everyone who’s played it has said they liked it.  This is backed up by less biased reviewers who, in a recent reddit thread, talked about playing the game and really enjoying it:

http://www.reddit.com/r/boardgames/comments/1cbsih/got_to_play_questing_this_weekend_really_enjoyed/

We’ve had a few suggestions here and there, such as suggestions for changing the characteristics of the player heroes, but I think the most interesting feedback is that we’re often asked whether there will be any expansions, which of course got my son’s brain gears turning immediately!


Did you help with the artwork or other parts of the process?

I did the preparation of the printed elements to upload to the web site, but wherever possible, I tried to use his own artwork.  The artwork you see in the game is basically scans from the original game, because we felt that would be the most meaningful to him.  It’s not anything like you’d find in commercial board games, of course, but it has the benefit of retaining its charm; the game *feels* like a storybook adventure made up by a child (because it is!), and in many ways, the art supports that feeling.

Where you’ll see more of my own hand are in things like the overlay on the game board to show where you can move (the original board didn’t have that), the  rules document where I tried to codify and explain the many rules of the game as they were described to me, and things like the font choice, layout, the text for the cards, etc.  The quest monsters, merchant items, and mysterious location names were also something I had a hand in, because we sat down and brainstormed a whole list of things for those.


Does your son have other ideas for games?

Ever since he was exposed to the idea of an “expansion” for a game, he’s been interested in making an expansion for Questing.  Currently, he’s focusing on ideas for new things for the rogue to do, since that’s by far his favorite character in the game, but we haven’t tested any rules or produced new components yet.  He has also mentioned something about dragons…

Does your son have any advice for other kids that want to make their own board or card game?

Well, here’s what he had to say: “I don’t know what made it so good.  I was just making a board game!”

Featured Testimonial: Ben Haskett and Baldrick’s Tomb

My very first game, Baldrick’s Tomb just closed on Kickstarter at a goal that I am very proud of: http://kck.st/Z3dPtX

Before that, though, Baldrick’s Tomb was born right here at The Game Crafter, where it lived for about nine months. Since the game was released here, I’ve gotten to know a ton of fellow game designers, as well as a good number of TGC’s friendly staff. I wanted to thank two groups in particular for BT’s success:

1. The Game Crafter, and its wonderful staff: My game would not have existed were it not for The Game Crafter; I would have made the one copy by hand, and brought it out occasionally to play with friends before putting back in a closet. Because of TGC’s services, however, I was able to upload all of my templates and make the game available for anyone who wanted it. This also allowed me to participate in TGC’s RPG challenge, send out review copies to outlets like Father Geek and The Gamers’ Table, and then send out preview copies during the Kickstarter campaign to various outlets such as The Dice Tower and Grey Elephant Games. I was also able to share and receive feedback on the game from players all over the country and beyond.

The staff have been incredible. They were uplifting and encouraging about my game “graduating,” and were helpful during the campaign in assisting to prepare my preview copies. Before any of that, though, they took it upon themselves to buy and play a copy of my game and even leave a review. JT is in the chat almost every single day, talking with members and fielding questions. They believe in the community they’ve cultivated and help out meaningful ways.

2. Speaking of the community, aside from the countless hours that fellow members and I spent in the chat talking about game design, I counted at least fifty names from the list of Kickstarter backers that I recognized from TGC’s community. I feel like I’ve made real friends here, who came to bat for me by either supporting my campaign, or just being a positive force.

So again, I’d like to offer up a somewhat tearful and emotional “thank you” to TGC and its wonderful community. I could not have done this without you.

-Ben

Note: This testimonial was originally posted on The Game Crafter testimonials forum. If you have a great testimonial, be sure to post it there and you may be selected as a featured testimonial. Thanks!

The Gamers’ Table reviews Of Feast and Famine

Winners Announced for The Game Crafter’s $100 Raffle!

Hey everyone!

I just did the random drawings at Random.org. Originally we were only going to give away 1 $100 gift card for TGC shop credit, but we received enough and so I wanted to give some runner up prizes! It’s more fun with more prizes!! So we have 1 grand prize of $100 and 2 runner up prizes of $25 of shop credit.

I’d like to congratulate the following winners:

Grand Prize Winner: Joel Hobbs (aka Joel Hobbs)
1st Runner Up: Scott Swisher (aka sswisher)
2nd Runner Up: Scott Hardin (aka Ridiculous Goatee)

Congratulations to all winners! The shop credit has already been applied to your accounts and will be used automatically during checkout on your next order. Thanks again for your support!

The Game Crafter Shrink Wrapping Campaign Was A HUGE Success!

Congratulations on a job well done! You, the community, raised $12,212 (407% of our funding goal!) and now all games will be shrink wrapped for free, forever! Your funds also allow us to release awesome new products like the Medium Pro Game Box, the 10” x 10” Game Board, and the 18-Card Booster Packaging. We also have a surprise or two coming soon. :) We’ll do the raffle for the $100 TGC gift card in the afternoon to keep you all in suspense longer!

I could easily sit here and write you a 10-page thank you for all that you’ve done. You’ve all worked so hard to spread the word about this campaign, you’ve submitted ideas for perks (and told us what to remove), and donated your hard earned money to make the goals a reality.

We launched this campaign because you (the community) wanted Shrink Wrapping and said you’d be committed to funding it. As always, you have not let us down and we really appreciate the fact that we have a community we can trust. If you say you want something, you follow through and get it done.

We’re proud of your accomplishments, impressed with your determination & passion, and thankful to have such a great group of people with us on this journey. Thank you.

Winners Announced For The Game Crafter’s 20,000th Order Contest!

It’s official, The Game Crafter has received over 20,000 orders for custom board games and card games, game pieces and parts, boxes, and playing cards! To celebrate, we wanted to give away 20,000 pennies ($200 USD) worth of TGC shop credit. We entered the customers who placed orders #19995 thru #20005 into a drawing and used Random.org to generate 2 random order numbers and select our winners.

We would like congratulate Loren Overby at Atomic City Games and Kirsten Bonanza at Create Better Impact Games for being selected as the winners to our 20,000 order contest! Each of you received $100 of TGC shop credit to your account and it will be applied automatically on your next order(s).

Congrats to our winners and a BIG Thank You to all of our customers and community members for helping us reach 20,000 orders. This is just the beginning folks. The future is bright!

Here’s an assortment of minis that we neglected to release previously. It helps flesh out our various other mini sets.