We’re pleased to announce a new category of products called Chits, starting with the Large Square Chit. Chits are also known as “punch-outs” and “cardboard tokens” in certain circles. It is best to think of them as miniature tiles. Chits are great as counters, for tile games such as Mahjong or Scrabble, and even as resources or obstacles to be placed on a board. 
They are 2mm thick, printed double-sided, and are full bleed. They come 77 to a sheet for $9.49 which makes the cost per chit 12 cents. 
Enjoy!

We’re pleased to announce a new category of products called Chits, starting with the Large Square Chit. Chits are also known as “punch-outs” and “cardboard tokens” in certain circles. It is best to think of them as miniature tiles. Chits are great as counters, for tile games such as Mahjong or Scrabble, and even as resources or obstacles to be placed on a board. 

They are 2mm thick, printed double-sided, and are full bleed. They come 77 to a sheet for $9.49 which makes the cost per chit 12 cents. 

Enjoy!

Gamer’s Remorse reviews Amalgimal Zoo by Mattfish Games.

The Gamers’ Table reviews Drive Them Back by wedontknowgames.

Do You Like Sandwiches?

Sandwiches is a fun time game, with a pickle, for the whole family. Players compete to collect the most Sandwiches, and the player who can collect the most wins. Every card has multiple uses and play consists of controlling the deck and what your opponent draws so that you can Sandwich their plays. So, for a fun time game that also offers the opportunity for strategic and serious play, don’t be a chump, try Sandwiches. They are delicious.

Tree of Woe is publishing its’ first game with Sandwiches and we are looking for backers through Kickstarter.  You can pick up the game for just 10 dollars, plus we have several tiers of really fun rewards including pickle stickers, and t-shirts, and art prints, and other goodies.  Also, Check out our blog for updates on our current projects and future projects.  We would like to encourage you to get involved and comment as well.  Sandwiches is our first game, but it won’t be our last. 

Support Sandwiches on Kickstarter today!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Zombie Plague (The Card Game) Now On KickStarter

Zombie Plague (The Card Game) is a two player game designed by Dan Leighly at Fireball Monster Games. Zombie Plague is a complete card game with everything needed to play included.

Zombie Plague (The Card Game) is set in a world where war has a price, and the price is the plague. You command an army of warriors battling against forces and trying to avoid at all costs, the Zombie Plague. The characters involved are powerful and resourceful. They come from beyond the realm and have only one agenda, to defeat the opposing forces and rule the world.

The game art is uniquely themed towards a dark fantasy style, including a variety of creatures, monsters, and fantasy characters, setting a precise and exciting atmosphere for the players to enjoy.

Game Objective: You are the Commanding General of an army of warriors seeking to annihilate the enemy and rule the world. You will have the power of these warrior forces at your disposal, while battling against the enemy, and trying to avoid at all costs, the Zombie Plague.

The only thing that can stop you now is The Zombie Plague.

Check us out on Kickstarter Today!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

10 Days Left on Kickstarter for Cave Escape

"You are hanging from the side wall of a shaft that leads down to a large cavern and the earth is shaking around you. When you started out the day you were on a grand adventure with a team of professionals looking for artifacts in a newly discovered cavern. About the time you reached the bottom, the ground began to shake and tremble. At first you thought to push forward thinking it was nothing. As the shaking got stronger you remembered that only one person could fit through the entrance of the shaft. Not wanting to get stuck in the collapsing cave you started scrambling for the climbing gear. While getting your gear ready you find your rope has been tangled by one of the explorers. This will be a cut throat climb to get out first or die.”

Cave escape is a push your luck dice game where players are trying to get out of a collapsing cave by trolling dice to move farther up the track and earn adrenaline. Adrenaline helps players by enabling them to use their abilities and or buy special dice to help them go farther or hinder the other players.

Click here to be a proud backer of Cave Escape

We only have $1,500 to go to make our stretch goal. This will enable us to upgrade to a telescoping box.

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Featured Article: Wicked Manatee Games

Wicked Manatee Games (WMG) is a new, young, indie company in a sea of game designers. They approach their first anniversary of operation (March 18). It has been a winding river for the manatee. Let’s see what they have been up to in their first year!

They stepped out of the gate in June 2013 with a Kickstarter attempt for their family card game: Do Your Job. The card game is fast, easy to learn and even has two different play styles for varying age groups. The first game variant has players attempting to collect the items they need to do their job, while the other variant pins the cops against the robbers in a mind-bending battle of the psyche. Despite all this, the Kickstarter campaign ended in defeat, being unfunded. The game is now published on The Game Crafter for individual purchasing.


WMG took a short break from the publishing route after losing hope in Kickstarter due to their lack of following and started working on networking (as well as a bunch of prototypes for various ideas). After attending Origins and Gencon, they focused a lot of their time on playtesting Lamort City which we will talk about later.

Skipping ahead to December, the manatee is back on the sea horse. In December, they started the #onegameamonth challenge and released Kitticicles via The Game Crafter. Kitticicles is a miniature cooperative tile game where players are attempting to explore a blizzard-ridden neighborhood to find their kitten mittens. This cute little game turns sadistic, however, when the kittens start to freeze to death as the storm overcomes their whiskers. Players must race to retrieve their mittens and find home-sweet-home before they become Kitticicles.

In January, Chamber of Janus was released under a new pay what you want, print and play style. Chamber of Janus is a dice-based level-explorer where players attempt to gain glory of the realm by defeating monsters that are plaguing the countryside. Fortunate for the valiant heroes, they are accompanied by the Chamber of Janus, a mythological device that allows for players to respawn. Unfortunately, the device is not perfect, and players may be spawning with a few… imperfections. Can you gain the glory of knighthood or will the Chamber of Janus become your new home?

In February, WMG published Lamort City on The Game Crafter. Lamort City is a turn-based game of survival. Players take on the role of a group of survivors trying to reclaim a city ravaged by a mad scientist who has unleashed his army of science projects upon the city. Only by building up their squad may the survivors overcome this unbearable force of monsters. Featuring a customizable game area, multiple game variants, and over a hundred different cards to improve your survivors, Lamort City is designed for replayability.

In due time, who knows what the devious manatee will bring us? To follow WGM, you can locate them on facebook, twitter, youtube, and check out their website!

Note: This article is being promoted on TGC News because the designer supported The Game Crafter’s Shrink Wrap campaign on Indiegogo and pledged for a featured article perk. Thank you for your support!

User Bios

We made a small tweak to the site so that each user can have a bio in their profile. You just type in your bio like so:

And then whenever someone clicks on your name from anywhere in the site, they’ll see your bio on your profile page.

Enjoy!

Introducing Sanity Tests

A sanity test is a professional review of your rules and shop page to ensure they are complete, clear, and enticing. We know it can be hard to get high quality feedback on your rules documents, so that’s why we created the sanity test.

Our sanity testers have a background in both game design and editing. A sanity test costs just $25 and here are 3 examples of the feedback you can expect:

In addition, if your game scores at least 70 points, you’ll earn the new Sanity Tested Accolade:

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We think this new service will help our designers create even better games. Click here to read more about sanity tests. To get started with a test now, go into the game editor, edit one of your games and click on the “Testing” button.

Enjoy!

To The Table is now reviewing games from The Game Crafter

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To The Table is a website by David Taylor that provides reviews and discussions of board and card games. He reviews games from a family perspective to show what benefits the game offers. His purpose for the reviews is to promote the gaming hobby as a family hobby, help game buyers make educated decisions when purchasing, and help bring attention to independently designed and published games. He provides both video and written reviews, and also contributes to IndieConquest.

To The Table has previously reviewed games from The Game Crafter community (Mob Town, Tower, Host, Overlords, Columbia, Scarborough Fair, Trade Fleet, Roll For It!, Four Tribes, and Dig Down Dwarf) and looks forward to reviewing many more in the weeks/months ahead!

If you would like to submit your games for review you can contact David through our Reviewers page. 

Alex Kammer, one of the founders of Game Hole Con, decided on a novel way to reveal his dungeon to his players. He designed his dungeon as a series of our 10x10 large square boards and can lay them out 1 at a time almost like a fog of war. As you can see in the photo he also has a mini map as a reference for himself. 

Alex Kammer, one of the founders of Game Hole Con, decided on a novel way to reveal his dungeon to his players. He designed his dungeon as a series of our 10x10 large square boards and can lay them out 1 at a time almost like a fog of war. As you can see in the photo he also has a mini map as a reference for himself. 

Featured Article: Migration has only 3 days left on Kickstarter!

Migration is a tactical area control game set in a renaissance animal fantasy world. Explorers establish settlements and spread their boundaries in the New World for the glory of their nation. The creator, a TGC native, raised his goal within a couple of weeks and has since been reaching for those stretch goals. All 120 Explorers will be screen-printed wooden tokens now that we’ve reached $20k. At $25k all new game modes and materials will be introduced. The game also includes hexagonal Island Plates that form together to make limitless maps and the utterly gorgeous artwork of independent illustrator Matt Jones. As a two man team, we have gone the whole distance and are very proud to be funded.

The Kickstarter version of Migration differs from the one that was a Staff Pick on The Game Crafter in a variety of ways. It includes 6 new explorer abilities, twice as many pieces (all made of wood), a more compact box that opens like a book, an infinitely modular board, more terrain elements, and another chapter of the story. There are only 3 days left so pledge today to get your hands on a KS exclusive box.

As a member of the TGC community, I am eternally grateful for the confidence and guidance all of you have given me through this project. I will absolutely be returning to make many more games in the future.

Pledge today to be the proud owner of a Kickstarter exclusive copy of Migration before it’s too late!

Kickstarter: When It’s Over It’s Only Just Beginning

When your kickstarter has funded and the pledging has been locked down, time slows down. Everything takes longer than you think it should. Kickstarter/Amazon will take a couple weeks to give you the money. Many people will take a couple weeks to fill out their surveys, and even then some may not ever fill them out. Turning the CSV files that you get from Kickstarter into something that resembles something useful will also take what seems like forever. And all of that, is just the prep work you need to do before you can even place the order with your manufacturer (like The Game Crafter). When planning your kickstarter delivery dates, take all this into account, then double the time you think it will take to do this, and then you are probably pretty close to the actual time it will take.