Who is in the Tavern? - A Tool for DMs, GMs, and Story Tellers - 50 hours left on Kickstarter!

So your party walks into the Tavern and asks, “Who is in the Tavern?" Answer: Cards with custom illustrations, statistics and more!

They say that a picture says a thousand words.  Why describe your tavern NPC’s by reading text off of a boring trait sheet or generator when you can have a fun FULL COLOR ILLUSTRATION of the NPC, and important tavern stats to go along with them!

Almost all of the cards will be designed with the help backer’s submissions! Cards consist of a number of very important features:

  • Full Color Illustrations drawn by Toby Allen - Ideas submitted by backers!

  • Tavern Stats - Chosen by backers using a custom point buy system. (Alcohol Tolerance, Appetite, Preach, Perform, Bar Fighting, Stealth, Gaming and Gossip)

  • Personal Traits - Profession, Personality, Family, Local Ties, Income Level, Possible Connections, all chosen by backers!

  • Why is this Person in the Tavern? - Six different reasons for why the person is in the tavern, all chosen by backers!  Just roll a die!

Here’s an example of one that the project artist, Toby Allen, created using this short description:

"Human Rogue: Male, Brown hair, brown eyes, Goatee, Black scale armor, black velvet hat with a blood red feather in it, large black coat that extends to the ground.  Overall very fancy looking, but no visible weapons)"

Visit the Who is in the Tavern? Kickstarter Page to bring your Tavern to life!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Probably most important early on is to get comfortable with the idea of failure and that failing faster is a good thing. Get your game on the table as quickly as you can and in front if as many different players as you can. Get it out of your head and onto the table so it can take on a life of its own and the game can emerge and evolve from interaction with players.
Sen-Foong Lim (@SenFoongLim)
Race to 24 is now on Kickstarter!

Everything you get in the box!

Race to 24 is a fast paced card game for 2-4 players. This game involves players having to use strategy and numbers to reach their ultimate goal of being the first player to accumulate 24 or more points and win the game.

Who is the game for?

Anyone! We created this game for a wide audience to enjoy. The rules are simple, but the depth of the strategy is grand. We wanted to base something around the use of number manipulation as well as hand management and board management. Games can vary from 15 minutes to 30 minutes on average.

How does the game work?

As mentioned above, Race to 24 is a game where players try to be the first to obtain 24 or more points. This is done by players manipulating the grid of cards using various actions during their turn. As players manipulate and gather cards from the grid, it fills with cards from the top of the deck so the board is always changing. The grid is also randomly generated from the top of the deck each game so that each game can be different.

The 4x4 grid made at the start of the game

To learn more about the game and how to play, as well as to support our project, head over to our kickstarter campaign at:

https://www.kickstarter.com/projects/369061824/race-to-24

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

5th Street Challenge Finalists

Phil has narrowed the list of 20 semi-finalists down to just 7 finalists.

He’s also provided a spreadsheet with feedback about each of the top 20 games.

Site Maintenance Complete

The site maintenance is complete. The site is back online. Thank you for your patience.

Site Maintenance

We’ll have some scheduled down time for a database upgrade starting at 10pm US Central tonight (Sunday, Sept 21) and going until 2am US Central. During this time, our blog and the chat will be online, but everything else will be offline. Thank you for your patience. 

At Gen Con 2014, we recorded a series of interviews with successful game designers from The Game Crafter community. This is the first interview in our series and it’s with Chris Leder. Chris has been a long time supporter of The Game Crafter community and is passionate about game design and helping others. According to his twitter account, he also loves pancakes.

Chris is best known as the designer of Roll For It! and City of Gears. Calliope Games signed a publishing deal for Roll for It! in 2011 and City of Gears was recently signed by Arcane Wonders. Chris has enjoyed a lot of success lately and has plenty of advice for other aspiring game designers.

Maintenance Complete

Thank you for your patience. The site is back online.

Scheduled Maintenance Continued

The maintenance is going well, but it’s taking quite a bit longer than we anticipated. Since it’s a Friday night and hopefully you’re out doing more important things, we’re going to keep going rather than rolling back the changes. Another hour should give us the time we need, so the maintenance window is extended to 2am US Central time. Sleep well. 

Scheduled Maintenance

We’re going to be doing some routine maintenance on the site tonight, which will require us to take the site offline. The site will be offline for approximately 1 hour starting at midnight US Central time. The chat, and news will remain online during this time. Shopping, game creation, and forums will be offline. Thank you for your patience. 

We wrote a new chat system that should be a lot faster and cleaner than the old one we were using. Some of the new features are:
Supports a lot more simultaneous users.
Less lag.
Multi-user private chat rooms.
Full screen any chat room.
Compatible with all smart phones and tablets.
The /help command system.
And there’s quite a bit more that we’re not ready to talk about just yet.
Enjoy! 

We wrote a new chat system that should be a lot faster and cleaner than the old one we were using. Some of the new features are:

  • Supports a lot more simultaneous users.
  • Less lag.
  • Multi-user private chat rooms.
  • Full screen any chat room.
  • Compatible with all smart phones and tablets.
  • The /help command system.
  • And there’s quite a bit more that we’re not ready to talk about just yet.

Enjoy! 

Fall 2014 Product Survey

There are a number of products in our ideas list that we can probably produce, but we just need more feedback from you before we proceed. With that in mind, please respond to this survey.

Create your free online surveys with SurveyMonkey , the world’s leading questionnaire tool.
Dear Unruly Mob,
We shall not give in to your threats! We’ve added a security detail to JT (Cog always has JT’s back, and we’ve flown Colin in from Portland). We will release the details of the 5th Street Challenge on our own terms, not terms dictated to us under duress. The Captain Is Dead, but we stand strong! 
Sincerely,
The Game Crafter

Dear Unruly Mob,

We shall not give in to your threats! We’ve added a security detail to JT (Cog always has JT’s back, and we’ve flown Colin in from Portland). We will release the details of the 5th Street Challenge on our own terms, not terms dictated to us under duress. The Captain Is Dead, but we stand strong! 

Sincerely,

The Game Crafter