The Game Crafter News

Oct 21


Oct 20

Announcements / Ideas Cross-post to Chat

Just wanted to let you know about a quick site enhancement. When you post an announcement or an idea, they will be automatically linked in the chat system. This should put some automatic community attention on your announcement or idea. Enjoy!

Oct 19

Interactive Museum of Gaming and Puzzlery Needs Your Help -

Help support the only museum in the United States dedicated to board games.

Oct 18

Protospiel Madison 2014 Countdown

We’re only a week away from Protospiel Madison 2014. With that, there are some important things for you to know:

The doors open at 9am on Friday morning. See you there!

Oct 17

No, You Can’t Manufacture That Like Apple Does — Medium

Oct 16

Interview with Frank Alberts: Bulk Order Fulfillment

Frank Alberts successfully raised over $4,100 on Kickstarter in April 2014 to fund his game, SNAFU. He used The Game Crafter’s Bulk Order Fulfillment (BOF) service and you can read about his experience in the interview below.

1. Why did you decide to use The Game Crafter’s Bulk Order Fulfillment (BOF) service for your Kickstarter project?

SNAFU was our company’s first project, so it was crucially important to make our first Kickstarter a home run. It made a lot of sense for us to use The Game Crafter because it guaranteed us a lot of things; it guaranteed quality we have come to expect through making our prototypes with them, it guaranteed a much more pleasant & hassle-free shipping experience through USPS, and it guaranteed us timely delivery. 

2. What was the biggest benefit of using BOF at The Game Crafter?

The biggest benefit was the flexibility; it’s surprising how well the Bulk Order Fulfillment process is tuned to Kickstarter.

3. How have your customers responded in terms of product quality, customer service, and shipping times?

Customers have been overall pleased with the game. We had one or two games that got damaged in transit, but TGC took care of it for us! 

4. Did The Game Crafter BOF service and the community have a positive impact on your campaign?

Definitely; it let us deliver our project on time at the quality we promised our backers.

5. Would you recommend The Game Crafter’s BOF service to other game designers?

I highly, highly recommend The Game Crafter BOF service to other game designers; it just makes sense for 9/10 designers in my opinion. 

6. Do you have any advice for other game designers who are considering running a Kickstarter to fund their game?

I would be cautious for your ambitions on your first campaign. Kickstarter has changed dramatically over the last year or so, and it’s harder. New projects that look awesome with a fantastic page are struggling to get 500 backers despite their efforts (and 500 backers for a first time project is excellent.) However, Kickstarter still responds very well to people with a proven track record. I would recommend launching your game with TGC BOF as your plan of action for your first campaign - it eliminates a ton of risk, and will set you up for further success. Worst case scenario, your game is insanely popular and you launch a Kickstarter for the second edition with overseas printing in mind.

7. Are there any changes or improvements you’d like to see in the Bulk Order Fulfillment service?

I would like to see better scaling prices on pro-boxes; they’re really nice, and a more affordable option would really help make TGC stand-out for BOF. 

Click here to learn more about Bulk Order Fulfillment at The Game Crafter

We’d like to thank Frank for taking the time to participate in this interview. Congrats on funding your very first game on Kickstarter!

Oct 15

WarMage: Apprentice Edition is now on Kickstarter!

"The fragile peace between mages has always been kept by the legendary WarMage of High Bastion. From the Stone Seat, the authority of the WarMage over the mages of Elerania has been absolute and unchallenged for decades… until now.

Now the WarMage is dead, the world of mages is in chaos, and the Stone Seat stands empty—waiting for the most ambitious, most powerful mage to claim its glory…”

WarMage: Apprentice Edition is the first installment in the WarMage series, a stand-alone competitive card game in the style ofYu-Gi-Oh! or Magic: The Gathering, for two to nine players of all ages and suitable for challenging both beginners and veterans alike.

Summon your magical might and do battle against other aspiring mages, wielding communal spells from six unique disciplines of magic to launch attacks, hinder your opponents, empower yourself, and control the battlefield in a shifting, dynamic fight to bethe last mage standing!

Get in on the action (and try out the print-and-play demo) by supporting the WarMage: Apprentice Edition Kickstarter campaign from October 14th to November 13th at:

"I loved it; it was really quick and easy to pick up, I thought it was a great party game. It was really crazy, chaotic—there were a lot of powerful spells and effects… It was a lot of fun!"

~Eric C.

"Cast, counterattack, counter-counterattack; WarMage is a fast paced, magical mixed martial arts fight that, win or lose, will leave you craving more."

~Brian F.

"I enjoyed WarMage—I liked all the bizarre spell combinations that end up happening in the game, even when they’re unintentional! Even when you end up killing yourself instead of everybody else…"

~Tyler W.

"Wield your spells tactically, or you may see them turned against you. Win or lose, WarMage’s unpredictable struggle for supremacy will leave you clamoring for a rematch."

~Kendra B.

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then 
read the details here.

Oct 14

Honest Names for Classic Childhood Games

Honest Names for Classic Childhood Games

Oct 13

Race to 24 - Last Day on Kickstarter!

Everything you get in the box!

Last Day to back the project!

Race to 24 is a fast paced card game for 2-4 players. This game involves players having to use strategy and numbers to reach their ultimate goal of being the first player to accumulate 24 or more points and win the game.

Who is the game for?

Anyone! We created this game for a wide audience to enjoy. The rules are simple, but the depth of the strategy is grand. We wanted to base something around the use of number manipulation as well as hand management and board management. Games can vary from 15 minutes to 30 minutes on average.

How does the game work?

As mentioned above, Race to 24 is a game where players try to be the first to obtain 24 or more points. This is done by players manipulating the grid of cards using various actions during their turn. As players manipulate and gather cards from the grid, it fills with cards from the top of the deck so the board is always changing. The grid is also randomly generated from the top of the deck each game so that each game can be different.


The 4x4 grid made at the start of the game

To learn more about the game and how to play, as well as to support our project, head over to our kickstarter!

The Nancy Drew Board Game is now on Kickstarter!

The Nancy Drew Board Game is a continuation of the beloved book series, meant to celebrate, and educate kids about, one of literature’s most empowering characters.

I created the game to reintroduce Nancy Drew to a new generation of girls who could benefit from reading the series. Nancy is a timeless role model - she defies everyone who ever said “you can’t to it” or “you aren’t smart enough.” She is smart and resourceful – she has a real sense of drive - and she solves mysteries that no one on the police force can solve.  Nancy empowered me to create this game and I feel like it is my duty to share her energy with other young girls as well. Girls can be pretty and smart and they can be confident and a leader. This project was recently featured on the Boston Herald!

Please visit our Kickstarter to support the project:

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Oct 12

Board Game Design Class: The Preparation | Board Game Duel -

The ultimate goal of the class is for the students to work together in groups of 3 to design an educational board game that they will showcase at the end of the unit.

Oct 11

So we’ve been shipping a few games lately. This was just what went out in a single day this past week.

So we’ve been shipping a few games lately. This was just what went out in a single day this past week.

Oct 10

Oct 09

Round Ten is on Kickstarter!


Round Ten is a 2 player table top card game. Players try to gain ring girl cards by out boxing their opponent.

Players each have a deck with the same number of punches. During each round, players press their luck by trying to take as many hit points without going over a hit point limit.

The primary game mechanics are bluffing and press your luck. This game is casual and compact, its portable, (cards). You can set it up and play it quickly.


This game was illustrated by Francis Vallejo, he also worked with me on Monsters & Knights, there is a reward level to get both games.

Right now there are 3 ring girl card illustrations, each game will come with 10 ring girl cards, we will have 10 unique illustrations, we’d like to get backer suggestions for ideas for these cards. See the most recent one inspired by who is in the tavern by catloafgames.


There is also a limited kickstarter reward level to get a signed print of any one of the illustrations in the game. Hopefully you take the time to check out the kickstarter project and support us to get this game’s first print run made.

Click here to support Round Ten on Kickstarter!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Oct 08

Holiday Shipping Deadlines

I know it seems to be ridiculously early to be talking about holiday shipping deadlines in October, but it is that time of year again.  If you’re working on a game you plan to give as a Christmas present, then please place your orders no later than December 3rd to receive it in time for Christmas. If you live outside the US, it will take much longer to arrive so plan accordingly. 

We’ll provide another update as we get closer to remind you to get those orders in. Thanks for using The Game Crafter.