Listen, listen, listen! When the publisher speaks - really listen to what he/she is saying. Then respond in a way that shows you were listening.
Jay Cormier (@bamboozlebros)
cardboardedison:

How to quickly and effectively pitch your game to a publisher

cardboardedison:

How to quickly and effectively pitch your game to a publisher

Way Of The Ninja: Capture The Shoguns Enemies! - Now on Indiegogo

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The Shogun’s enemies have escaped! As a Ninja, you are tasked to capture them back. But beware! Your rival Ninjas are on the same task!
It’s an all-out war to gain the Shogun’s favor! Can you capture more enemies than your rivals?

Way of the Ninja: Capture the Shoguns Enemies! is a card and dice game designed to be played by 1 up to 4 players of ages 12 years and above and can be played for a minimum of 30 minutes and onwards. The objective of the game is to acquire victory points by defeating as many enemies as you can and reach the end of the game by defeating all bosses hidden inside the enemies pile. At the end of the game, the player or team of players with the most number of victory points wins!

Features:

  • Easy to Setup and Track
  • Customizable Setup for Varying Difficulty of Play
  • Expandable World Through Expansions
  • Supports Single, Multiple Cooperative and Multiple Competitive and Team-Based Play
  • Easy to Play but Challenging to Beat!

Support our campaign now at Indiegogo!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Who is in the Tavern? - Now on Kickstarter!

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So your party walks into the Tavern and asks, “Who is in the Tavern?" Answer: Cards with custom illustrations, statistics and more!

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They say that a picture says a thousand words.  Why describe your tavern NPC’s by reading text off of a boring trait sheet or generator when you can have a fun FULL COLOR ILLUSTRATION of the NPC, and important tavern stats to go along with them!

Have you always wanted to have a personal character drawn by an artist? Here is your chance! Almost all of the cards will be designed with the help backer’s submissions! Cards consist of a number of very important features:

  • Full Color Illustrations drawn by Toby Allen - Ideas submitted by backers!
  • Tavern Stats - Chosen by backers using a custom point buy system. (Alcohol Tolerance, Appetite, Preach, Perform, Bar Fighting, Stealth, Gaming and Gossip)
  • Personal Traits - Profession, Personality, Family, Local Ties, Income Level, Possible Connections, all chosen by backers!
  • Why is this Person in the Tavern? - Six different reasons for why the person is in the tavern, all chosen by backers!  Just roll a die!

Here’s an example of one that the project artist, Toby Allen, created using this short description:

"Human Rogue: Male, Brown hair, brown eyes, Goatee, Black scale armor, black velvet hat with a blood red feather in it, large black coat that extends to the ground.  Overall very fancy looking, but no visible weapons)"

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Visit the Who is in the Tavern? Kickstarter Page to bring your Tavern to life!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

plainblackguy:

You may not have heard, but we’re bringing the country’s best board game design convention to Madison! Protospiel Madison 2014 will be October 24-26th. We’ve already sold over 30% of our available tickets in just the first three weeks they’ve been on sale. And the ticket sales are increasing, so get yours today, before they are all gone.

Sovereignty of Dust - Final Week on Kickstarter!

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Sovereignty of Dust is a social card & dice game with “Take that!” style of play, set in a post-apocalyptic future. Players choose one of five factions representing the remnants of humanity and fight for the control of the ruins of what used to be a grand, gleaming metropolis now known only as “Dust.”

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Featuring a sandbox day/night system and both free-for-all and team based play. Capture your enemies, meet trade caravans and vicious gun runners, collect useful items and resources in the wasteland, gather intel on your opponents and undertake missions to carve your place in a crumbling world.

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Check out the Kickstarter project page for more information, artwork, gameplay videos, and updates. Your pledges can help make another indie game designer’s dream a reality!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Say hello to the Small Square Card. It measures 2.5” x 2.5”. Our fans have been asking for a smaller square card for quite some time, and we’re pleased to be able to offer this to you now. Enjoy!

Say hello to the Small Square Card. It measures 2.5” x 2.5”. Our fans have been asking for a smaller square card for quite some time, and we’re pleased to be able to offer this to you now. Enjoy!

TGC community member, Gareth Graham, made a video that provides a couple of tips for new game designers.

He also created a getting started video that shows how to make a simple board game using the online game editor at www.thegamecrafter.com.

Summoner’s Grimoire is now on Kickstarter!

Summoner’s Grimoire is the best kept secret of the occult world. It was mentioned in the Necronomicon, the Book of Enoch, and the Dead Sea Scrolls (all of whom gave it five stars). HP Lovecraft allegedly played Summoner’s Grimoire with his 2-6 closest tentac-err… friends.

Summoner’s Grimoire has two modes: fast, tactical, and entertaining Basic Mode, & strategic, detailed, and cunning Advanced Mode. Both are packed with tactical action and tough choices. Summoner’s Grimoire uses few rules to create complex and meaningful tactical choices. You can learn how to play in just a few minutes by watching our video!

Visit the Summoner’s Grimoire Kickstarter to back your chosen Patron today!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

Featured Article: The Final 10% Takes 90% of Your Time

By Michael A. Hawker

I’ve used The Game Crafter to prototype a number of games over the years. I really enjoy designing games, and I have a lot of fun in the process. It’s my hobby though, so investing time is always a precious resource. It takes a lot of effort to really add that last bit of polish on a game especially between editing, testing, balancing, and making sure everything still works. When it does work though, it’s a big sigh of relief and a huge accomplishment.

Originally, I started this particular project for the Mystery Challenge; I set out to think about the idea of the classic game of Memory/Concentration. Memory hasn’t changed much over the years, but I thought there must be a way to make it a bit more strategic (over just having a good memory). That led me down an interesting path, but without much glue holding it together. As I thought more about the Mystery theme of the challenge, Afoot was born!

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Afoot is a two to four player mystery memory game that can be played in 20-30 minutes. In addition, it adds strategic components to the traditional game of Memory as well as the deductive reasoning and logic of solving a murder mystery from Clue (without having to run around a mansion). The pace of play is quick and keeps everyone engaged as paying attention at all times is important while you try to solve the mystery and earn points.

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The main twist from a traditional game of Memory is that players interact with the board and can swap clues from the board (image above) with ones kept hidden in their hand (image below). Every match they make will give them a few points and an additional benefit. And by tracking what information they’ve been seeing – they can deduce the mystery at the end of the game for extra points.

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I’m currently working on a deluxe edition of Afoot as well with its own custom screens and support for at least another player. I hope to have it with me at PAX Dev and Prime this year, so if you want to try it out just track me down or check twitter: @MikewareXGR. And if you’ll be at PAX Dev, be sure to check out my talk on video game use in education: You Have Died of Dysentery: Games in Education Are Still Alive.

Nightlight - A Cooperative Card Game Now on Kickstarter!

Join the fight against the Nightmare! Defend the Nightlight as a stuffed animal hero!

Nightlight, a unique card game featuring stuffed animal heroes facing down childhood nightmares, has just launched a campaign on Kickstarter with outstanding response.

As a stuffed animal in a child’s collection of toys, you and up to three friends must defend the nightlight from terrible creatures that are trying to snuff it out. Arm yourself with your unique deck of skill cards and the weapons you salvage from the toy chest to fight back the creepy-crawlies and unknown shapes threatening the dream that gave you strength. Survive three rounds, and you win! 


Nightlight is the first project of BNKB Games. Raising over 40% of their funding goal within the first 24 hours of launch, BNKB Games is excited to continue the campaign and defend the nightlight with further pledges and Stretch Goals! We need your help to defeat the Nightmare.

Defend the Nightlight Today on Kickstarter!

Nightlight has a variety of pledges ranging from $5 to $250 and more. The $100 Pledge Level allows players to create an expansion with their own childhood stuffed animal incorporated into the game. After completion of the campaign, backers simply send BNKB Games a photo of their favorite childhood stuffed animal or toy and our artist and design team will create a unique character card based on your childhood friend! 

For example, a rough sketch of a possible new addition to the Nightlight heroes’ team!

For more info or to join the Nightlight Campaign, check out the Kickstarter. Spread the word, and like on Facebook, follow on Tumblr, and see the page on BoardGameGeek. Keep the Nightlight burning!

Note: This article is being promoted on TGC News because the designer is participating in The Game Crafter’s Crowd Funding Promotion. If you would like to be promoted by The Game Crafter then read the details here.

TGC community member, Gareth Graham, has created an excellent tutorial video for getting started with The Game Crafter’s print on demand service. It teaches viewers how to download templates, navigate the site, and make a basic game. Thanks Gareth! If you like the video, be sure to let him know!

Pledge Levels

Figuring out what your pledge levels might be can be really daunting. But make no mistake, they should be based upon math.

Make Profit

At bare minimum, any pledge levels you post need to include all your costs (production, shipping, stretch goals, taxes, kickstarter, credit cards, royalties) plus some profit for yourself. Even if you don’t care if you make any money on the campaign, you should include some profit so that you have a buffer against unforeseen expenses. 

Make sure your pledge levels have the shipping costs to your country of choice (probably the United State) built-in to the amount. People like “free” shipping, even though it’s not actually free.

Early Bird

We don’t believe early-bird levels are worth the expense. However, there are some very big advocates of them such as Jamey Stegmaier (http://stonemaiergames.com/kickstarter/). In our estimation, early bird rewards will cause you more grief because backers who don’t get in on early-bird feel slighted, and often the way people price early-birds means they take a loss or at least make no profit on those rewards. If you do decide to have early-bird pledge levels then price your game accordingly to ensure you make profit even on those pledge levels.

Premium Rewards

We are huge advocates of premium level rewards. This is to say, creating some sort of a bundle that makes you more profit while also offering more value to the customer. This can come in the form of bundling two games together, although that can be a tough sell. More often it comes by creating pledge levels with extras such as a roll-up game mat, a special set of tokens, faster shipping (these rewards ship first), auto-graphed copies, etc. Keep in mind though that these are meant to be premium rewards. Therefore, you should be making more profit per copy on these rewards as well. 

$1

Some people will want to get your updates, but have not decided to back your campaign yet. For them, create a $1 pledge level. Not $5, or $2 or $10. Just $1. You need not offer anything but your thanks with this level. However, a nice touch is some desktop wallpaper with art from your game.

Crazy Rewards

You’ll see some crazy $1000+ reward levels on some projects. Unless you can offer dinner with an A-list celebrity, do not offer these crazy reward levels. They just make you look like you have lost touch with reality.

Stay tuned for more great articles on how to run a Kickstarter. Next time we’ll be talking about building your Kickstarter page.